Corner (2008)
Speeltijd: 30
Min. Leeftijd: 0
Spelers: 2 - 4
Uitgever: Giochi Games
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Hand Management, Roll / Spin and Move, Variable Phase Order, Campaign / Battle Card Driven, Point to Point Movement, Dice Rolling, Open Drafting
Min. Leeftijd: 0
Spelers: 2 - 4
Uitgever: Giochi Games
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Hand Management, Roll / Spin and Move, Variable Phase Order, Campaign / Battle Card Driven, Point to Point Movement, Dice Rolling, Open Drafting
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Corner is a strategic game of wits and luck.
This game basically allows players to engage in a "battle" to eliminate the other player's pieces. Each players would have 4 warriors (pieces) and 3 chances of regeneration (By territory marking).
This game is card driven as all the pieces are determined and planned by cards in the hand. Cards consist of power card that has special effects and normal cards of movement such as left 3. For power cards, cards (on the hand) has to be paid as tribute to activate the effects, hence having the resource hand management mechanism. Every players would have Start Phase, Play Phase, (Intercept Play phase for people to intercept with Fast Power Cards), Draw phase and End phase. Cards on hand are drawn randomly, hence having the circumstantial luck element.
This game basically trains spatial awareness
(very directional oriented), brain reaction time, logic and sensory skill.
This game basically allows players to engage in a "battle" to eliminate the other player's pieces. Each players would have 4 warriors (pieces) and 3 chances of regeneration (By territory marking).
This game is card driven as all the pieces are determined and planned by cards in the hand. Cards consist of power card that has special effects and normal cards of movement such as left 3. For power cards, cards (on the hand) has to be paid as tribute to activate the effects, hence having the resource hand management mechanism. Every players would have Start Phase, Play Phase, (Intercept Play phase for people to intercept with Fast Power Cards), Draw phase and End phase. Cards on hand are drawn randomly, hence having the circumstantial luck element.
This game basically trains spatial awareness
(very directional oriented), brain reaction time, logic and sensory skill.
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Corner
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ag.gameitem.lastUpdated: 2025-05-18 21:40:33.207