Desert Spitfires (2007)
Speeltijd: 90
Min. Leeftijd: 12
Spelers: 2 - 0
Uitgever: Tumbling Dice
Ontwerpers: Chris Russell
Kunstenaars: (Uncredited)
Mechanismen: Simulation, Dice Rolling, Measurement Movement, Action Points
Min. Leeftijd: 12
Spelers: 2 - 0
Uitgever: Tumbling Dice
Ontwerpers: Chris Russell
Kunstenaars: (Uncredited)
Mechanismen: Simulation, Dice Rolling, Measurement Movement, Action Points
Beschrijving Tonen Opmerkingen Tonen Prijstrend
From the website:
Desert Spitfires is part of the Wings at War series of wargames rules from Tumbling Dice. Desert Spitfires is designed for recreating Arab-Isreali Independence War 1948-49 air combat using Tumbling Dice's 1/600th scale aircraft models.
The games are designed to last around one or two hours. As the sky tends to be a lot less cluttered than the ground, games can be set up quickly and fewer models are required - making for a cheaper night out.
Any number of people can play. As the victory target is dependant on the size of a force, opposing sides don't have to be equally balanced, a smaller or less sophisticated mix of planes can defeat a larger or more advanced enemy by reaching their (lower) victory target first.
Each model represents and individual aircraft or balloon. Elevation is abstracted using 4 levels, and the game uses D6 and D3 (a d6 numbered 1,1,2,2,3,3) for combat resolution.
Desert Spitfires is part of the Wings at War series of wargames rules from Tumbling Dice. Desert Spitfires is designed for recreating Arab-Isreali Independence War 1948-49 air combat using Tumbling Dice's 1/600th scale aircraft models.
The games are designed to last around one or two hours. As the sky tends to be a lot less cluttered than the ground, games can be set up quickly and fewer models are required - making for a cheaper night out.
Any number of people can play. As the victory target is dependant on the size of a force, opposing sides don't have to be equally balanced, a smaller or less sophisticated mix of planes can defeat a larger or more advanced enemy by reaching their (lower) victory target first.
Each model represents and individual aircraft or balloon. Elevation is abstracted using 4 levels, and the game uses D6 and D3 (a d6 numbered 1,1,2,2,3,3) for combat resolution.
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ag.gameitem.lastUpdated: 2025-05-06 08:11:28.477