Alex Colt: Cadete Espacial (2017)
Speeltijd: 15
Min. Leeftijd: 10
Spelers: 4 - 10
Uitgever: Zacatrus
Ontwerpers: Alberto Corazón Arambarri
Kunstenaars: Fran Ferriz Blanquer
Mechanismen: Cooperative Game, Set Collection
Min. Leeftijd: 10
Spelers: 4 - 10
Uitgever: Zacatrus
Ontwerpers: Alberto Corazón Arambarri
Kunstenaars: Fran Ferriz Blanquer
Mechanismen: Cooperative Game, Set Collection
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Alex Colt: Cadete Espacial ("Alex Colt: Space Cadet") is a semi-cooperative hidden-role card.
The objective of the space cadets is to complete their missions, represented by the mission boards. If the deck is finished before all missions are completed, the victory will be for the Zarkians.
You are cadets of the MADRE Academy and your dream is to become, some day, in space pilots. To do this, you have to put yourself to the test in a series of missions throughout the universe. To successfully achieve a mission, you have to gather the necessary items, while the Zarkians will try to sabotage them.
That is the challenge of this game: you will have to trust each other, and at the same time be very vigilant to unmask the Zarkian traitors who are hiding among you. You know that they will pretend to be one of yours and lie as much as necessary to prevent you from achieving your goal.
The Cadets win the game if they achieve all the missions before the main deck runs out.
The Zarkians win the game if the main deck of cards runs out and there are still missions that are not achieved.
The objective of the space cadets is to complete their missions, represented by the mission boards. If the deck is finished before all missions are completed, the victory will be for the Zarkians.
You are cadets of the MADRE Academy and your dream is to become, some day, in space pilots. To do this, you have to put yourself to the test in a series of missions throughout the universe. To successfully achieve a mission, you have to gather the necessary items, while the Zarkians will try to sabotage them.
That is the challenge of this game: you will have to trust each other, and at the same time be very vigilant to unmask the Zarkian traitors who are hiding among you. You know that they will pretend to be one of yours and lie as much as necessary to prevent you from achieving your goal.
The Cadets win the game if they achieve all the missions before the main deck runs out.
The Zarkians win the game if the main deck of cards runs out and there are still missions that are not achieved.
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ag.gameitem.lastUpdated: 2025-05-04 22:06:48.778