Thunderstone Quest: Raging Seas (2024)
Tempo de Jogo: 150
Idade Mín.: 14
Jogadores: 1 - 6
Editora: Alderac Entertainment Group
Designers: Mike Elliott, Brett Satkowiak
Artistas: Monztre, Mirco Paganessi, Andre Garcia, David Su, Martin de Diego Sádaba, Guillaume Ducos, Víctor Manuel Leza Moreno
Mecânicas: Deck Construction
Idade Mín.: 14
Jogadores: 1 - 6
Editora: Alderac Entertainment Group
Designers: Mike Elliott, Brett Satkowiak
Artistas: Monztre, Mirco Paganessi, Andre Garcia, David Su, Martin de Diego Sádaba, Guillaume Ducos, Víctor Manuel Leza Moreno
Mecânicas: Deck Construction
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A new expansion for one of the best Deck Builders of all time! Quest number 14: is your party ready for the Raging Seas?
There is a new power wreaking havoc on the long-standing peace that has stood for decades among the nations and Islands of the Great Sea!
Raging Seas introduces a new way to move through the Dungeon that doesn’t use Light. To explore the ocean tides, you’ll need to chart your journey and draw a number of new Voyage cards; that is the number of moves you can make in the Dungeon that turn. Each of these cards has a requirement that, if met, will provide a bonus to your endeavors that turn. But beware! If you fail to complete a Voyage card, you may receive a penalty that makes your quest that much harder.
The high seas can be an exciting and fearsome place. You never know what islands you’ll come across or what dangers you’ll encounter. A chance meeting with a merchant ship can provide you with a tremendous boon … for the right price. A sudden squall can come upon you in the night, putting the entire voyage at risk if you are caught unaware. So it’s best to come prepared!
There is a new power wreaking havoc on the long-standing peace that has stood for decades among the nations and Islands of the Great Sea!
Raging Seas introduces a new way to move through the Dungeon that doesn’t use Light. To explore the ocean tides, you’ll need to chart your journey and draw a number of new Voyage cards; that is the number of moves you can make in the Dungeon that turn. Each of these cards has a requirement that, if met, will provide a bonus to your endeavors that turn. But beware! If you fail to complete a Voyage card, you may receive a penalty that makes your quest that much harder.
The high seas can be an exciting and fearsome place. You never know what islands you’ll come across or what dangers you’ll encounter. A chance meeting with a merchant ship can provide you with a tremendous boon … for the right price. A sudden squall can come upon you in the night, putting the entire voyage at risk if you are caught unaware. So it’s best to come prepared!
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ag.gameitem.lastUpdated: 2025-05-01 04:02:28.002