Rules for Wargaming (1971)
Tiempo de Juego: 0
Edad Mínima: 10
Jugadores: 2
Editor: Shire Publications
Diseñadores: Arthur Taylor
Artistas: Sconosciuto
Meccaniche: Sconosciuto
Edad Mínima: 10
Jugadores: 2
Editor: Shire Publications
Diseñadores: Arthur Taylor
Artistas: Sconosciuto
Meccaniche: Sconosciuto
Mostra Descrizione Mostra Commenti Andamento Prezzi
Basic war-game rules on different topics:
English civil war
Marlborough's Wars
Napoleonic Warfare
American Civil War
Mechanized Warfare
18th century naval Warfare
Modern Naval Warfare
Air warfare 1914-1918
Diceless rules thus movement, morale and combat results are predictable. Morale effects are mostly dependent on casualties taken and when challenged, certain reactions will occur. A low-morale unit that has taken a fair number of casualties that is charged by double their number will always retreat, for example.
English civil war
Marlborough's Wars
Napoleonic Warfare
American Civil War
Mechanized Warfare
18th century naval Warfare
Modern Naval Warfare
Air warfare 1914-1918
Diceless rules thus movement, morale and combat results are predictable. Morale effects are mostly dependent on casualties taken and when challenged, certain reactions will occur. A low-morale unit that has taken a fair number of casualties that is charged by double their number will always retreat, for example.
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ag.gameitem.lastUpdated: 2025-05-03 12:17:00.314