Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series (1997)
Tiempo de Juego: 150
Edad Mínima: 12
Jugadores: 2 - 12
Editor: Clash of Arms Games
Diseñadores: John D. Gresham, Michael Markowitz
Artistas: John D. Gresham, Michael Markowitz
Mecánicas: Hexagon Grid, Simulation
Edad Mínima: 12
Jugadores: 2 - 12
Editor: Clash of Arms Games
Diseñadores: John D. Gresham, Michael Markowitz
Artistas: John D. Gresham, Michael Markowitz
Mecánicas: Hexagon Grid, Simulation
Mostrar Descripción Mostrar Comentarios Tendencia de Precios
Part II of the Mediterranean Naval War; July, 1941 to August, 1942.
While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight.
Supermarina II, Volume 4 in Larry Bond's Game: Command at Sea portrays the apex of the struggle for naval supremacy in the Mediterranean, the vital supply link for both the Axis and Allied sides in North Africa.
Containing two dozen new scenarios, Supermarina II shows the full range of operations that were the naval war in the Mediterranean Sea. Covering the period from July of 1941 to August of 1942, Supermarina II details everything - from U-boat attacks on battleships and aircraft carriers, to all out big-gun fleet engagements between battleships and cruisers.
There are several scenarios that are highly suitable for solitaire play, a campaign scenarios depicting the many vicious Malta convoy battles, including Operations Harpoon, Pedestal, Vigorous and Halberd. Also the classic surface engagements of First and Second Sirte, as well as the battles of the Malta striking forces.
You must own Supermarina I to play this module.
While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight.
Supermarina II, Volume 4 in Larry Bond's Game: Command at Sea portrays the apex of the struggle for naval supremacy in the Mediterranean, the vital supply link for both the Axis and Allied sides in North Africa.
Containing two dozen new scenarios, Supermarina II shows the full range of operations that were the naval war in the Mediterranean Sea. Covering the period from July of 1941 to August of 1942, Supermarina II details everything - from U-boat attacks on battleships and aircraft carriers, to all out big-gun fleet engagements between battleships and cruisers.
There are several scenarios that are highly suitable for solitaire play, a campaign scenarios depicting the many vicious Malta convoy battles, including Operations Harpoon, Pedestal, Vigorous and Halberd. Also the classic surface engagements of First and Second Sirte, as well as the battles of the Malta striking forces.
You must own Supermarina I to play this module.
Actualmente no tenemos datos de precios para este juego.
Este juego actualmente no se comercia en el mercado:
Este juego actualmente no está listado en el mercado. Si quieres vender el tuyo, por favor añádelo al mercado.
Mercado
Juegos Relacionados
ag.gameitem.lastUpdated: 2025-05-01 06:57:25.574