Traces of Hubris (2024)

Obraz gry 419cd83f96780f1701967ed8be437ee4_thb.png Czas gry: 360
Min. wiek: 0
Gracze: 1 - 2
Wydawca: VUCA Simulations
Projektanci: Tetsuya Nakamura
Artyści: Pablo Bazerque
Mechaniki: Dice Rolling, Zone of Control, Chit-Pull System, Grid Movement, Simulation, Hexagon Grid, Movement Points

Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields.

The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives. The Soviet player must do everything to defend the homeland, and hold until he gets a chance to strike back. The game uses the same core mechanics as Traces of War.

Game Scale:

Game Turn: 2 weeks / 1 month
Hex: 22.5 kilometers
Units: Divisions and Corps


Solitaire Playability: High
Complexity Level: Medium-low
Players: 1 or 2 Players
Playing Time: 3-6 hours

Note: Players will need to provide one opaque cup for game play.

—description from the publisher



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ag.gameitem.lastUpdated: 2025-04-30 03:56:59.891