Eragra: The Game of Eras and the First Step (2011)

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Czas gry: 90
Min. wiek: 11
Gracze: 2 - 4
Wydawca: MAGE Company
Projektanci: Alexander Argyropoulos, Michael Andresakis
Artyści: Wiktor Woztyczka, Esteban Felipe, Gisele Prata Real, Amelia Stoner, Monsit Jangariyawong, Melvin Calingo, Matthew Howerter, Lorenz Hideyoshi Ruwwe, Erin Thweat, Scott Rodriguez, Jacob Kenneth Guidry, Jimmy Xu, Marissa Rivera, Paul Abrams, Karl Diaz, Zeiva, David Delagardelle, Matti Putkuri, Eric Tan, Karen Koski, Juho Ahonen, Dan Carter, Sarah Robertson, Chris Musgrave, Joshua Munkers, Brian David Mutschler, Rory Lane Lutter, Orlando Telmo Couto, Jordi Santo, Phil Fensterer, Camille Kuo, Kitt Lapena, Jo Marsh, Eric Hilliker, Markus Vogt, Kheng Teoh, Przemyslaw Kucinski, Tom McGrath, Athena Wuxi, Winged Bunny, Alan Lathwell, Jennifer Liu, Adam Vehige, Sherdar Abay, Simon Schulz, Hauke Vagt, Michael J. Sullivan, Robert E. Nolin, Bianca Achidime, Mattias Fahlberg, Damien Soh, Krista A. Leemhuis, Haley Bott, Ed Galvani, Alexander Argyropoulos, Hyula, Roberto Campos, Christie Grandjean, Liu Yang, Christian Espejel, C. W. Graham, Fandy Soegiarto, Gurkan Yilmaz, Michael Andresakis, Matthew E. Walker, Niteangel, Sharyn Ashley, Steve Goad, Alex Ruiz, Jonas Jakobsson, Jennifer Miller, Kamjar Fadai, Robert C. Kilmon, III, Dineshsingh Thakur, Eko Handriyanto, Ignacio Bazán Lazcano, Andrew W. Dickman, S. H. Moy, Tony Cimino, Lin Chen, Alex Franieczek, Andre Surya, Veronique Comeau, Minna Sundberg, Jeremias Virtanen, Jose Manuel Quintela Matus, Parket Dunse, Clint Cearley, Marta Sokolowska, Robin De Blanche, Nicholas Cloister, Tony Hayes, Jose Rodrigo Munoz Gatica, Axel Medellin Machain, Mario Clemente, Tiago Da Silva, Francois Chollet, Liu Yang, Beata Kurkul, Lin Bo, Emily Veinglory, Joao Ribeiro (II), Ivy Beth Gladstone, Saejin Oh, Miao Zhang, Darryl Taylor, Rolando Cyril, Alexis R. Pineda, Michal Bernat, Stian Røbergeng
Mechaniki: Variable Player Powers, Open Drafting, Hand Management, Team-Based Game, Dice Rolling, Area Movement, Memory

Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins

Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.


The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.



Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!



Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).


In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?



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ag.gameitem.lastUpdated: 2025-04-29 23:19:59.108