Anaconda (2002)
Tempo di Gioco: 60
Età Min.: 12
Giocatori: 3 - 5
Editore: Siemens Business Services, Ravensburger
Designer: Funtasy Factory
Artisti: Gabor Racsmany
Meccaniche: Pick-up and Deliver, Set Collection, Area Movement, Dice Rolling
Età Min.: 12
Giocatori: 3 - 5
Editore: Siemens Business Services, Ravensburger
Designer: Funtasy Factory
Artisti: Gabor Racsmany
Meccaniche: Pick-up and Deliver, Set Collection, Area Movement, Dice Rolling
Mostra Descrizione Mostra Commenti Andamento Prezzi
Up to 5 expeditions have gotten lost in the thick, impenetrable jungle.
Who will be the first person to leave this jungle unscathed? The successful person must find and make use of e- and m -business cards hidden in the mysterious pyramids of the jungle. Who will be the smartest player and reach the pyramids as quickly as possible? Who will be lucky enough to avoid meeting their fate and not succumb to swamps, floods, unfamiliar animals, disease and strange signs? Who will use items such as cell phone, laptop, GPS system, analysis equipment, webcam and PDA on their own, or with their fellow players, in the smartest way as to establish connections, fetch help, grasp the situation, fend off hunger, find paths, get the natives on their side and interpret strange signs correctly?
And, at the end of this exciting contest in the jungle, who will be have the good fortune and best overview to be able to tell apart the mysterious pyramids? The first person to leave the jungle with two e/m-jokers has earned our congratulations.
Who will be the first person to leave this jungle unscathed? The successful person must find and make use of e- and m -business cards hidden in the mysterious pyramids of the jungle. Who will be the smartest player and reach the pyramids as quickly as possible? Who will be lucky enough to avoid meeting their fate and not succumb to swamps, floods, unfamiliar animals, disease and strange signs? Who will use items such as cell phone, laptop, GPS system, analysis equipment, webcam and PDA on their own, or with their fellow players, in the smartest way as to establish connections, fetch help, grasp the situation, fend off hunger, find paths, get the natives on their side and interpret strange signs correctly?
And, at the end of this exciting contest in the jungle, who will be have the good fortune and best overview to be able to tell apart the mysterious pyramids? The first person to leave the jungle with two e/m-jokers has earned our congratulations.
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ag.gameitem.lastUpdated: 2025-05-03 20:49:23.847