Good & Bad Ghosts (1980)
Temps de jeu: 15
Age min.: 8
Joueurs: 2
Editeur: Milton Bradley, Noris Spiele, Kirjalito, Kärnan, Istituto Del Gioco (IDG), 5pb. Inc., Möbius Games, Venice Connection, Granna, 놀이속의세상, Estrela, Schmidt Spiele, Kod Kod, Bütehorn Spiele (Buchholz Verlag), Asmodee, Oliphante, Litor, Waddingtons, Drei Magier Spiele
Concepteurs: Alex Randolph
Artistes: Johann Rüttinger
Mécaniques: Grid Movement, Player Elimination, Square Grid, Static Capture, Secret Unit Deployment, Point to Point Movement
Age min.: 8
Joueurs: 2
Editeur: Milton Bradley, Noris Spiele, Kirjalito, Kärnan, Istituto Del Gioco (IDG), 5pb. Inc., Möbius Games, Venice Connection, Granna, 놀이속의세상, Estrela, Schmidt Spiele, Kod Kod, Bütehorn Spiele (Buchholz Verlag), Asmodee, Oliphante, Litor, Waddingtons, Drei Magier Spiele
Concepteurs: Alex Randolph
Artistes: Johann Rüttinger
Mécaniques: Grid Movement, Player Elimination, Square Grid, Static Capture, Secret Unit Deployment, Point to Point Movement
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In Good & Bad Ghosts!, each player has four good ghosts and four evil ghosts – but only the player who owns a ghost can see whether it's good or evil (as with the pieces in Stratego). These ghosts start the game in the back rows of a 6x6 game board with the corners removed. Each turn, a player moves one of his ghosts one square orthogonally. Moving into an opponent's ghost kills that ghost. To win, you must get rid of your own evil ghosts, kill your opponent's good ghosts, or move one of your good ghosts off the board from one of your opponent's corner squares.
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ag.gameitem.lastUpdated: 2025-04-27 23:06:08.189