I C E: Companion Set (2024)
Temps de jeu: 120
Age min.: 14
Joueurs: 1 - 5
Editeur: This Way !
Concepteurs: Sams, Bragou
Artistes: Léonard Dupond
Mécaniques: Action Points, Modular Board
Age min.: 14
Joueurs: 1 - 5
Editeur: This Way !
Concepteurs: Sams, Bragou
Artistes: Léonard Dupond
Mécaniques: Action Points, Modular Board
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These are two new booster packs and a new edifice tile offered as part of the ICE Limited support campaign.
GUILD booster pack: Not only does this pack feature 5 new Request cards and 1 new Decree (all give new scoring conditions), but it also features 7 Guild Favor cards (a new card type!). Guild Favor cards can be added to any game of ICE for some extra variety and strategic gameplay. Players choose a new Guild Favor card each new Day (round), and during their turn they can turn the card over to use that card’s special action. These can have a special synergy (when using a Favor card from the same Guild you’re playing), or allow for special combos when playing Favors of other Guilds.
EDIFICE booster pack ** As you know, Edifices are the final layer of tiles in the game, and when you discover one it offers a special variant for your next game. But there was no easy way to track this before. Now with the Edifice deck, you have three useful ways to use these cards:
As a displayed reminder of which Edifices you have discovered in previous games, to know which game variant is now in effect.
To randomly choose which Edifice(s) you’ll play with in your next games (if you’ve discovered several, and only want to use 1 or 2).
As a way of choosing an alternate Edifice, if you excavate one you’ve already uncovered previously, and would like to play with something new.
One new EDIFICE tile
GUILD booster pack: Not only does this pack feature 5 new Request cards and 1 new Decree (all give new scoring conditions), but it also features 7 Guild Favor cards (a new card type!). Guild Favor cards can be added to any game of ICE for some extra variety and strategic gameplay. Players choose a new Guild Favor card each new Day (round), and during their turn they can turn the card over to use that card’s special action. These can have a special synergy (when using a Favor card from the same Guild you’re playing), or allow for special combos when playing Favors of other Guilds.
EDIFICE booster pack ** As you know, Edifices are the final layer of tiles in the game, and when you discover one it offers a special variant for your next game. But there was no easy way to track this before. Now with the Edifice deck, you have three useful ways to use these cards:
As a displayed reminder of which Edifices you have discovered in previous games, to know which game variant is now in effect.
To randomly choose which Edifice(s) you’ll play with in your next games (if you’ve discovered several, and only want to use 1 or 2).
As a way of choosing an alternate Edifice, if you excavate one you’ve already uncovered previously, and would like to play with something new.
One new EDIFICE tile
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ag.gameitem.lastUpdated: 2025-04-29 09:15:38.689