Fish! Dash! Cash! (2017)
Tempo di Gioco: 15
Età Min.: 10
Giocatori: 3 - 6
Editore: JIM GAMES
Designer: Tadatoshi Jimbo
Artisti: Sconosciuto
Meccaniche: Trick-taking
Età Min.: 10
Giocatori: 3 - 6
Editore: JIM GAMES
Designer: Tadatoshi Jimbo
Artisti: Sconosciuto
Meccaniche: Trick-taking
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This game "Fish! Dash! Cash!" Starts playing games as players become stray cats and gather fish. Sometimes the fish may be snatched and targeted by other cats. Of course, myself may sneak fish from other cats and run away. The ultimate goal is to convert the fish to "cash". You can eat fish, but you can not keep it as food for a long time. But if you can afford it, you can buy it whenever you like, "cat can" or "crispy." Huh! What? Do cats be interested in money? The proverbs are already old like "cats small-size". Even now even cats are doing business ... ....
Each player is dealt 5 cards from the deck. One card is put into the "field" from the first player, and each trick is processed.
Cards are color-coded "blue" and "red" and three types of "role". And cards has a number from 0 to 9.
The card issued by the first player becomes "the lead card", and only the cards that match the color are effectively processed. Cards resolution processes "roles" in descending order of numbers.
These cards are three types of "roles". "Fish", "Cat", and "Money". If you put out "Fish", put it in your "Feeding Area", and if it is "Money", put it in your "Feeding Area". To cash. A "cat" can steal a "fish" from the "feeding ground" to its own "feeding ground" or block another player's "cat" who has come to its "feeding ground". "Cashed fish" cannot be taken by "cats".
When the deck runs out and all the cards are put out, the person with the most "cashed" money in hand wins.
-description from designer
Each player is dealt 5 cards from the deck. One card is put into the "field" from the first player, and each trick is processed.
Cards are color-coded "blue" and "red" and three types of "role". And cards has a number from 0 to 9.
The card issued by the first player becomes "the lead card", and only the cards that match the color are effectively processed. Cards resolution processes "roles" in descending order of numbers.
These cards are three types of "roles". "Fish", "Cat", and "Money". If you put out "Fish", put it in your "Feeding Area", and if it is "Money", put it in your "Feeding Area". To cash. A "cat" can steal a "fish" from the "feeding ground" to its own "feeding ground" or block another player's "cat" who has come to its "feeding ground". "Cashed fish" cannot be taken by "cats".
When the deck runs out and all the cards are put out, the person with the most "cashed" money in hand wins.
-description from designer
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Fish! Dash! Cash!
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ag.gameitem.lastUpdated: 2025-04-25 19:12:40.283