Sorcery: Contested Realm – Arthurian Legends (2024)
Tempo di Gioco: 90
Età Min.: 12
Giocatori: 2
Editore: Erik's Curiosa Limited
Designer: Erik Olofsson
Artisti: Rodney Matthews, Tony Szczudlo, Margaret Organ-Kean, Drew Tucker, Alan Pollack, Jussi Pylkäs, Seb McKinnon, Vincent Pompetti, Quinton Hoover, Liz Danforth, Jeff Menges, Andrea Modesti, Bryon Wackwitz, Séverine Pineaux, Melissa Benson, Elwira Pawlikowska
Meccaniche: Card Play Conflict Resolution, Grid Movement
Età Min.: 12
Giocatori: 2
Editore: Erik's Curiosa Limited
Designer: Erik Olofsson
Artisti: Rodney Matthews, Tony Szczudlo, Margaret Organ-Kean, Drew Tucker, Alan Pollack, Jussi Pylkäs, Seb McKinnon, Vincent Pompetti, Quinton Hoover, Liz Danforth, Jeff Menges, Andrea Modesti, Bryon Wackwitz, Séverine Pineaux, Melissa Benson, Elwira Pawlikowska
Meccaniche: Card Play Conflict Resolution, Grid Movement
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Arthurian Legends is a standalone expansion set that adds more than 220 new cards for players to create new, epic stories. Will you answer the call, leave your comfortable castle and embark on a journey fraught with great peril?
Two players take the roles of Avatars, assemble their own decks, and then cast a variety of elemental spells, summon powerful minions, and shape the world around them from their Atlas to increase their dominance and ultimately banish their foe.
Sorcery is a realm contested by Avatars with one goal: to be the last Avatar standing. In order to win, a player must first put their opponent’s Avatar at Death’s Door by reducing its life total to 0. After that, the player must then deliver the final Death Blow to the dying Avatar, which rewards them with the win. A player also wins if their opponent attempts to draw a card from an empty deck—either the Atlas or Spellbook — or if their opponent surrenders.
Sorcery: Contested Realm is played over a series of turns. Players take their turn, one at a time, following 3 phases:
Start Phase
Untap Step: Untap your Avatar, minions, and relics.
Draw Step: Draw a card from your Spellbook or Atlas. If you are the first player, skip this step on your first turn of the game.
Start Step: “At the start of turn” abilities trigger.
Main Phase
You may, in any order:
Cast spells; Activate abilities; Interact with relics; Move with a minion; Attack with a minion;
End Phase
Rest Step: Remove damage from all minions.
End Step: “Until the end of turn” abilities end, and the turn passes to your opponent.
Two players take the roles of Avatars, assemble their own decks, and then cast a variety of elemental spells, summon powerful minions, and shape the world around them from their Atlas to increase their dominance and ultimately banish their foe.
Sorcery is a realm contested by Avatars with one goal: to be the last Avatar standing. In order to win, a player must first put their opponent’s Avatar at Death’s Door by reducing its life total to 0. After that, the player must then deliver the final Death Blow to the dying Avatar, which rewards them with the win. A player also wins if their opponent attempts to draw a card from an empty deck—either the Atlas or Spellbook — or if their opponent surrenders.
Sorcery: Contested Realm is played over a series of turns. Players take their turn, one at a time, following 3 phases:
Start Phase
Untap Step: Untap your Avatar, minions, and relics.
Draw Step: Draw a card from your Spellbook or Atlas. If you are the first player, skip this step on your first turn of the game.
Start Step: “At the start of turn” abilities trigger.
Main Phase
You may, in any order:
Cast spells; Activate abilities; Interact with relics; Move with a minion; Attack with a minion;
End Phase
Rest Step: Remove damage from all minions.
End Step: “Until the end of turn” abilities end, and the turn passes to your opponent.
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ag.gameitem.lastUpdated: 2025-04-29 08:25:31.636