Fortresses & Clans: Ainsi vint l'orage (2017)
Temps de jeu: 40
Age min.: 14
Joueurs: 2
Editeur: The Red Joker
Concepteurs: Romain Gaschet
Artistes: Inconnu
Mécaniques: Open Drafting, Action Queue, Turn Order: Time Track
Age min.: 14
Joueurs: 2
Editeur: The Red Joker
Concepteurs: Romain Gaschet
Artistes: Inconnu
Mécaniques: Open Drafting, Action Queue, Turn Order: Time Track
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With this very first expansion you will be able to add meteorological events to your battles. Its use is extremely simple but will bring a great replayability forcing players to anticipate or being surprised by some unexpected weather changes.
At the beginig of a game, put 4 meteo cards face down next to the timeline. Each card will have an influence on the 6 time spaces next to it.
Then, the first card is flipped face up and the battle can begin. The other cards will be flipped as soon as a player enter their area. when both players have left an area, the corresponding card is replaced by another from the meteo pile face down.
The rain: when you start your turn in this area, spend 2h to activate a troop card instead of 1h.
Sun shine: when you start your turn in this area, play your turn normally.
Smog: when you start your turn in this area, during a combat, you skip the shooting phase.
Storm: when you start your turn in this area, you can only play your clan cards face down.
Snow: when you start your turn in this area, discard 1 troop card in each of your assault area.
—user summary
At the beginig of a game, put 4 meteo cards face down next to the timeline. Each card will have an influence on the 6 time spaces next to it.
Then, the first card is flipped face up and the battle can begin. The other cards will be flipped as soon as a player enter their area. when both players have left an area, the corresponding card is replaced by another from the meteo pile face down.
The rain: when you start your turn in this area, spend 2h to activate a troop card instead of 1h.
Sun shine: when you start your turn in this area, play your turn normally.
Smog: when you start your turn in this area, during a combat, you skip the shooting phase.
Storm: when you start your turn in this area, you can only play your clan cards face down.
Snow: when you start your turn in this area, discard 1 troop card in each of your assault area.
—user summary
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ag.gameitem.lastUpdated: 2025-04-24 17:24:31.083