Invasion TCG (2019)
Tiempo de Juego: 15
Edad Mínima: 6
Jugadores: 2 - 4
Editor: (Self-Published)
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Dice Rolling, Roll / Spin and Move, Campaign / Battle Card Driven, Open Drafting, Deck, Bag, and Pool Building, Hand Management
Edad Mínima: 6
Jugadores: 2 - 4
Editor: (Self-Published)
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Dice Rolling, Roll / Spin and Move, Campaign / Battle Card Driven, Open Drafting, Deck, Bag, and Pool Building, Hand Management
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Invasion TCG is a fantasy trading card game with no rotation, no vanilla creatures, and no system of mana screw or flood.
A tranquil peace has reigned over the plains of Arazineth for generations, but in the darkness, unseen by all, a fire burns. For in the darkness stirs Hurtheri’s once vanquished legion of dragons. Hellbent on claiming what is rightfully hers, she will lead them to reclaim it, whatever the cost. Will you defend the city, or will you side with the fury set to destroy it?
Players begin the game with 20 life points and 20 cards in their customised deck. Each player takes it in turns to play, taking the following actions:
a) Draw two cards from their deck to start their turn
b) Play creature cards or spell cards
c) Discard a card from their hand and draw a new card from their deck
d) Attack their opponent's life points using their creatures
e) Trigger any card effects they have already out on the field of play
f) Pass the turn to their opponent
Players can elect to take the above actions in any order they wish, or not at all. However, drawing two cards from their deck at the start of a player's turn is mandatory, as it passing the turn to their opponent once they have finished all actions they wish to take.
Players win the game by using their creatures to attack their opponent's life points, reducing them from 20 to 0.
—description from the designer
A tranquil peace has reigned over the plains of Arazineth for generations, but in the darkness, unseen by all, a fire burns. For in the darkness stirs Hurtheri’s once vanquished legion of dragons. Hellbent on claiming what is rightfully hers, she will lead them to reclaim it, whatever the cost. Will you defend the city, or will you side with the fury set to destroy it?
Players begin the game with 20 life points and 20 cards in their customised deck. Each player takes it in turns to play, taking the following actions:
a) Draw two cards from their deck to start their turn
b) Play creature cards or spell cards
c) Discard a card from their hand and draw a new card from their deck
d) Attack their opponent's life points using their creatures
e) Trigger any card effects they have already out on the field of play
f) Pass the turn to their opponent
Players can elect to take the above actions in any order they wish, or not at all. However, drawing two cards from their deck at the start of a player's turn is mandatory, as it passing the turn to their opponent once they have finished all actions they wish to take.
Players win the game by using their creatures to attack their opponent's life points, reducing them from 20 to 0.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-28 16:42:31.436