Can't Stop (1980)
Tempo di Gioco: 30
Età Min.: 9
Giocatori: 2 - 4
Editore: Playte, Vennerød Forlag AS, Swan Panasia Co., Ltd., förlAgo AB, Face2Face Games, New Games Order, LLC, Popcorn Games, Palitoy Ltd., Borras Plana S.A., Clipper, Ediciones de Mente, Eagle-Gryphon Games, Fractal Juegos, Miro Company, Ravensburger, Oya, Parker Brothers, Gonggan27, Editrice Giochi, Asmodee, Maldito Games, franjos Spieleverlag, OPEN'N PLAY
Designer: Sid Sackson
Artisti: Heiko Günther, Wanjin Gill, Gabriel Laulunen (II), Monroy Gómez Verónica, Kim Hong-Do, Walter Pepperle, Atelier Wilinski, Klaus Wilinski, Klemens Franz, Ronan Le Maître
Meccaniche: Push Your Luck, Race, Dice Rolling
Età Min.: 9
Giocatori: 2 - 4
Editore: Playte, Vennerød Forlag AS, Swan Panasia Co., Ltd., förlAgo AB, Face2Face Games, New Games Order, LLC, Popcorn Games, Palitoy Ltd., Borras Plana S.A., Clipper, Ediciones de Mente, Eagle-Gryphon Games, Fractal Juegos, Miro Company, Ravensburger, Oya, Parker Brothers, Gonggan27, Editrice Giochi, Asmodee, Maldito Games, franjos Spieleverlag, OPEN'N PLAY
Designer: Sid Sackson
Artisti: Heiko Günther, Wanjin Gill, Gabriel Laulunen (II), Monroy Gómez Verónica, Kim Hong-Do, Walter Pepperle, Atelier Wilinski, Klaus Wilinski, Klemens Franz, Ronan Le Maître
Meccaniche: Push Your Luck, Race, Dice Rolling
Mostra Descrizione Mostra Commenti Andamento Prezzi
In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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Il gioco è stato pubblicato anche con questi nomi:
BASTA ,
Can't Stop! ,
¡No puedo parar! ,
欲罷不能 ,
Can't Stop: Sain-Am Peak ,
Sans Arrêt ,
캔트 스탑 ,
캔트스탑 "엘보드" ,
Can't Stop: L-Board ,
Can't Stop ,
Todo o Nada ,
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833