Basilisk's Lair (fan expansion for T.I.M.E Stories) (2020)
Tempo di Gioco: 0
Età Min.: 0
Giocatori: 2 - 4
Editore: (Web published)
Designer: Miloslav Frajdl
Artisti: (Uncredited)
Meccaniche: Cooperative Game, Memory, Storytelling, Variable Player Powers, Dice Rolling
Età Min.: 0
Giocatori: 2 - 4
Editore: (Web published)
Designer: Miloslav Frajdl
Artisti: (Uncredited)
Meccaniche: Cooperative Game, Memory, Storytelling, Variable Player Powers, Dice Rolling
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The agents are sent to a village in 1799 to find and defuse Basilisk, a monster that got there through a space-time rift from an alternative dimension.
Basilisk's Lair is a Czech fan extension for T.I.M.E Stories. To play it is necessary to own a basic game. It is issued in the form of “print and play”, so you have to print and cut it first.
The script is original, not an adaptation of a book, film, or comic. This is an amateur act, which is reflected primarily in the graphic aspect of the game, but it is comparable with similar acts published here on the site.
The scenario is rather relaxed, you will not have to solve challenging and lengthy puzzles, which does not mean that it is a linear adventure without thinking. At almost any point in time, you will have to make decisions, some of which can be fatal and have a major impact on your group's fate. In addition, there is not only one path leading to the goal, and not all paths lead to the goal.
The scenario will guide you through the preparation and subsequent participation in an expedition to find and kill Basilisk. It contains some non-standard elements (“minilocations”, special status tokens directly printed on the cards) that enrich the basic game principle.
—description from the designer
Basilisk's Lair is a Czech fan extension for T.I.M.E Stories. To play it is necessary to own a basic game. It is issued in the form of “print and play”, so you have to print and cut it first.
The script is original, not an adaptation of a book, film, or comic. This is an amateur act, which is reflected primarily in the graphic aspect of the game, but it is comparable with similar acts published here on the site.
The scenario is rather relaxed, you will not have to solve challenging and lengthy puzzles, which does not mean that it is a linear adventure without thinking. At almost any point in time, you will have to make decisions, some of which can be fatal and have a major impact on your group's fate. In addition, there is not only one path leading to the goal, and not all paths lead to the goal.
The scenario will guide you through the preparation and subsequent participation in an expedition to find and kill Basilisk. It contains some non-standard elements (“minilocations”, special status tokens directly printed on the cards) that enrich the basic game principle.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-25 20:35:35.94