Taking Tiger Mountain by Oblique Strategy
(2024)
| Average time to play: | 120 |
| Minimum age: | 12 |
| Number of players: | 3 - 7 |
| Publisher: | Lock Horns Games |
| Designers: | Daniel Bullock |
| Artists: | Unknown |
| Mechanics: | Multi-Use Cards, Negotiation |
Taking Tiger Mountain by Oblique Strategy is a cooperative game where players will navigate a modular maze of puzzles inspired by The Codex Seraphinianus by Luigi Serafini. There are no printed rules. "Conduct" is informed by a curated set of prompts taken from Brian Eno and Peter Schmidt’s Oblique Strategy cards. For instance, a card may read “What are the sections sections of? Imagine a caterpillar moving.”
A sheet labeled “companion” is included, which outlines setup and potential game ending conditions. A book about a nonexistent language inspires a game without rules. What could be more Eno than a metaphor about collaboration and what we overcome to create art?
—description from the designer
Alternative names:
Taking Tiger Mountain by Oblique Strategy
Last Updated: 2025-10-21 12:57:02 UTC
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