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Colour Race (2009)
Speeltijd: 15
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: (Self-Published)
Ontwerpers: Stephen Tavener
Kunstenaars: Onbekend
Mechanismen: Modular Board
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: (Self-Published)
Ontwerpers: Stephen Tavener
Kunstenaars: Onbekend
Mechanismen: Modular Board
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A print-and play game for the BGG "Make a Dice Game!" competition.
Components
- 49 terrain dice, 6-sided dice used to construct a board;
- 4 action dice, 6-sided dice used as playing counters.
(Number of terrain dice may change after more playtesting)
Setup
The terrain dice have a single piece of terrain on each side. They are rolled and arranged randomly in a grid to make the maze:
3-4 players: 7x7 square
2 players: 4x12 or 5x9
The action dice have a player-specific symbol on each side, each side has a different colour matching the colours shown on the terrain dice. Each player places their action die in the centre of the side of the board closest to them.
Goal
The aim of the game is to be the first to get your action die to the opposite side of the board.
Movement
A turn consists of one of the following:
(1) Orientation - pick up your action die and put it back on the same space in any orientation you like
(2) Movement; a die can move in one of two ways:
(a) by tipping it over onto an orthogonally adjacent terrain die; the colour on top of the die after the move must match the colour on top of the space it is now standing on
(b) by sliding it to an adjacent space of the same colour
During a single turn, a player can make any number of moves, so long as each is either a legal tip or slide.
Components
- 49 terrain dice, 6-sided dice used to construct a board;
- 4 action dice, 6-sided dice used as playing counters.
(Number of terrain dice may change after more playtesting)
Setup
The terrain dice have a single piece of terrain on each side. They are rolled and arranged randomly in a grid to make the maze:
3-4 players: 7x7 square
2 players: 4x12 or 5x9
The action dice have a player-specific symbol on each side, each side has a different colour matching the colours shown on the terrain dice. Each player places their action die in the centre of the side of the board closest to them.
Goal
The aim of the game is to be the first to get your action die to the opposite side of the board.
Movement
A turn consists of one of the following:
(1) Orientation - pick up your action die and put it back on the same space in any orientation you like
(2) Movement; a die can move in one of two ways:
(a) by tipping it over onto an orthogonally adjacent terrain die; the colour on top of the die after the move must match the colour on top of the space it is now standing on
(b) by sliding it to an adjacent space of the same colour
During a single turn, a player can make any number of moves, so long as each is either a legal tip or slide.
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ag.gameitem.lastUpdated: 2025-05-01 13:24:55.674