Inkalam (2020)
Tiempo de Juego: 60
Edad Mínima: 8
Jugadores: 1 - 6
Editor: Superlude Éditions
Diseñadores: Nicolas Mathieu
Artistas: Gorobeï
Mecánicas: Dice Rolling, Race, Re-rolling and Locking, Chaining, Paper-and-Pencil
Edad Mínima: 8
Jugadores: 1 - 6
Editor: Superlude Éditions
Diseñadores: Nicolas Mathieu
Artistas: Gorobeï
Mecánicas: Dice Rolling, Race, Re-rolling and Locking, Chaining, Paper-and-Pencil
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High in the mountains, the realm of Inkalam is known for its fertile cornfields, herds of vigorous llamas, and the beauty of the lacustrine cities. But it’s especially his messengers’ guild, the Chascis, which makes it so famous.
Inkalam's prosperity depends on the quality of the messages transmitted by the Chascis. You will have to ensure the messages get delivered during a long day, from dawn to sunset.
The first player rolls the 3 dice, chooses one and puts it aside. Then all other players can choose one of the values presented by the 2-remaining dice.
Each player writes the chosen value on one of the Messages located on a Road starting from an already circled Messenger. Then they have to circle the Messenger at the other end of the Road.
If all the Messages located on the Roads surrounding a Region contain consecutive numbers (not necessarily in order), the player cross off a box of the Resource of this Region on their Scoreboard, starting with the lowest value. The next time for this Resource, the player will cross off the next higher value. At the end of the game, for each Resources (Lacustrine City, Corn Fields, and Lamas Herd), each player adds the value of the last box crossed off and the Speed Bonus if checked. Then player add the other bonus/malus of the game.
When you write on a Solar Message, check the Clock which tracks the game length. Once a player has checked the 8th sun on their clock, the game ends !
Add values for surrounded regions and any applicable speed bonuses and compare your scores.
Inkalam comes with two solo variants.
—description from the publisher
Inkalam's prosperity depends on the quality of the messages transmitted by the Chascis. You will have to ensure the messages get delivered during a long day, from dawn to sunset.
The first player rolls the 3 dice, chooses one and puts it aside. Then all other players can choose one of the values presented by the 2-remaining dice.
Each player writes the chosen value on one of the Messages located on a Road starting from an already circled Messenger. Then they have to circle the Messenger at the other end of the Road.
If all the Messages located on the Roads surrounding a Region contain consecutive numbers (not necessarily in order), the player cross off a box of the Resource of this Region on their Scoreboard, starting with the lowest value. The next time for this Resource, the player will cross off the next higher value. At the end of the game, for each Resources (Lacustrine City, Corn Fields, and Lamas Herd), each player adds the value of the last box crossed off and the Speed Bonus if checked. Then player add the other bonus/malus of the game.
When you write on a Solar Message, check the Clock which tracks the game length. Once a player has checked the 8th sun on their clock, the game ends !
Add values for surrounded regions and any applicable speed bonuses and compare your scores.
Inkalam comes with two solo variants.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-24 06:14:47.155