Bugs (0)
Temps de jeu: 90
Age min.: 4
Joueurs: 2 - 6
Editeur: (Self-Published)
Concepteurs: Manuel Barros Silva
Artistes: Manuel Barros Silva
Mécaniques: Alliances, Map Deformation, Variable Player Powers, Movement Points, King of the Hill, Modular Board, Hexagon Grid, Pieces as Map, Order Counters, Scenario / Mission / Campaign Game, Automatic Resource Growth, Dice Rolling, Grid Movement, Simulation, Closed Drafting, Open Drafting, Action Points, Events
Age min.: 4
Joueurs: 2 - 6
Editeur: (Self-Published)
Concepteurs: Manuel Barros Silva
Artistes: Manuel Barros Silva
Mécaniques: Alliances, Map Deformation, Variable Player Powers, Movement Points, King of the Hill, Modular Board, Hexagon Grid, Pieces as Map, Order Counters, Scenario / Mission / Campaign Game, Automatic Resource Growth, Dice Rolling, Grid Movement, Simulation, Closed Drafting, Open Drafting, Action Points, Events
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"Bugs" is a tactical-level wargame with six asymmetrical factions that models episodes in the lives of various insect species. In addition, this game system is designed to include new expansions, where factions of other phyla can be introduced, for example: reptiles.
The rules weight can vary, being suitable to a broad range of ages and war game knowledge, so it can be played by both children who are learning to count (4+) and more experienced wargamers.
In educational terms, this game aims to alert the community to the difficulties that animals face every day, and will increasingly face thanks to global warming. The game has a mechanic that simulates, by increasing the difficulty, possible future scenarios in which food is scarce, and weather conditions will be less favorable.
—description from the designer
The rules weight can vary, being suitable to a broad range of ages and war game knowledge, so it can be played by both children who are learning to count (4+) and more experienced wargamers.
In educational terms, this game aims to alert the community to the difficulties that animals face every day, and will increasingly face thanks to global warming. The game has a mechanic that simulates, by increasing the difficulty, possible future scenarios in which food is scarce, and weather conditions will be less favorable.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-28 15:37:29.113