Age of Musket: Shako and Musket 1854-1856 – Rules for scaled battles of the Crimean War (1996)

Game Image 419cd83f965e201d01965f49cf4a5e17_thb.jpg 🔎
Playtime: 0
Min. Age: 12
Players: 2 - 4
Publisher: (Web published)
Designers: Peter Morffew
Artists: Unknown
Mechanics: Dice Rolling, Measurement Movement, Paper-and-Pencil

These rules are part of a series that cover the era of the Musket (1690's - mid 19th century).
The rules of Shako and Musket 1854-1856 are designed to capture the flavour of this specific war with the subtle changes and nuances.
They are designer to be easy to use, fast flowing and capable of covering small and large games.

Sequence of play:
1- Declare Charges
2- Charge response check
3- Charge reaction movements
4- Melee resolution
5- Breakthrough check (for charging units)
6- Breakthrough follow-up (resolve new melees)
7- Breakthrough results per 6
8- Other movement
9- Other fire
10- Morale check
11- Morale reaction (retire, retreat, rout, follow-up)

Miniatures: 2mm to 25mm
Players will need a tape measure, D6, pen and paper

– extract from rulebook



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ag.gameitem.lastUpdated: 2025-04-30 20:53:33.858