SabreSquadron: Rules for Company-Level Miniatures Games from the Cold War to the Digital Age
(2015)
| Average time to play: | 0 |
| Minimum age: | 12 |
| Number of players: | 2 - 4 |
| Publisher: | (Self-Published), (Self-Published) |
| Designers: | Nick Overland, Nick Overland |
| Artists: | Unknown |
| Mechanics: | Dice Rolling, Measurement Movement |
Sabresquadron is a set of rules for company-level wargaming from the Cold War to the Digital Age.
The rules are fast-moving and easy to pick up, and cover all the important factors including helicopters, guided missiles, the latest armours, engineering, drones and electronic warfare, through a set of robust and consistent mechanisms.
In a period that is awash with technology Sabresquadron represents the major elements but emphasises troop quality and the importance of the right tactics - the successful commander will use technology but not be a slave to it.
Although this is a mechanized era we don't forget the infantry so one can go to Goose Green with 2 Para as well as to 73 Easting with 2ACR, and there are specific rules for urban combat.
- Publisher blurb
Last Updated: 2025-10-06 15:31:52 UTC
Load comments...