Fitna: The Global War in the Middle East (2020)
Temps de jeu: 240
Age min.: 14
Joueurs: 2 - 6
Editeur: Nuts! Publishing
Concepteurs: Pierre Razoux
Artistes: Thomas Pouchin
Mécaniques: Point to Point Movement, Dice Rolling, Cooperative Game, Campaign / Battle Card Driven, Action Points, Area Majority / Influence, Simulation
Age min.: 14
Joueurs: 2 - 6
Editeur: Nuts! Publishing
Concepteurs: Pierre Razoux
Artistes: Thomas Pouchin
Mécaniques: Point to Point Movement, Dice Rolling, Cooperative Game, Campaign / Battle Card Driven, Action Points, Area Majority / Influence, Simulation
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Fitna: The Global War in the Middle East is a two- to six-player grand strategic level card-driven wargame depicting the military confrontations in the Middle East since 2012, up to the near future. Among 10 historical and hypothetical scenarios, players can simulate the war against the Islamic State in Iraq and Syria (ISIS), the Kurdish Rebellion, the Sunni versus Shia confrontation as well as Russian, Turkish, Israeli and Western intervention in the region. ISIS troops are activated through Event cards.
This wargame allows you to have a clearer view of the local protagonists' goals and a real understanding of what is going on in this chaotic area. This is why it is used by experts and analysts of the French Ministry of Defence to test prospective scenarios, as the iconic “Gulf Strike” used to be by US experts to plan the Gulf War.
Each turn represents two months of real time and is divided into several phases allowing players to play events, to take reinforcements, to check supply, to spend operational points, to move units (mostly brigades and divisions) and to launch offensives. Each player gets 4 cards in hand allowing him or her to use them carefully either for creating events, spending operational points or supporting battles.
—description from the publisher
This wargame allows you to have a clearer view of the local protagonists' goals and a real understanding of what is going on in this chaotic area. This is why it is used by experts and analysts of the French Ministry of Defence to test prospective scenarios, as the iconic “Gulf Strike” used to be by US experts to plan the Gulf War.
Each turn represents two months of real time and is divided into several phases allowing players to play events, to take reinforcements, to check supply, to spend operational points, to move units (mostly brigades and divisions) and to launch offensives. Each player gets 4 cards in hand allowing him or her to use them carefully either for creating events, spending operational points or supporting battles.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-23 10:20:28.12