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   Unconditional Surrender! Case Blue (2010)

Image of Unconditional Surrender! Case Blue 🔎
Average time to play: 90
Minimum age: 14
Number of players: 2
Publisher: (Self-Published), RBM Studio
Designers: Salvatore Vasta
Artists: Rodger B. MacGowan, Salvatore Vasta
Mechanics: Dice Rolling, Grid Movement, Hexagon Grid, Movement Points, Scenario / Mission / Campaign Game, Simulation
Durchschnitt: 0.0 (0 Bewertungen )
"Unconditional Surrender! Case Blue (USCB) is a small, free Print-n-Play two player game covering the World War II military campaigns fought in southern Russia during 1942-1943. One side controls the Axis forces, while the other side controls the forces of the Soviet Union. GMT Games printed it, with real counters, in their C3I magazine issue #28 in 2014. USCB is a derived from the game Unconditional Surrender! World War 2 in Europe (USE). Using essentially the same mechanics (plus naval units, strategic warfare, diplomacy, etc.), USE covers the entire war in the European Theater. With only 80 counters, a small map, and much shorter rulebook, Unconditional Surrender! Case Blue provides an opportunity to try out the core of USE's systems. Design Highlights Scale: army and air fleet level units; 30 miles per hex; monthly turns Simple Stacking: Up to one air and ground unit per hex. No Factors on Counters: There are no combat or movement factors on the counters. Single Combat System: One combat resolution sequence and Combat Results Table covers air and ground combat, but the results differ for each type. Integrated Movement/Combat System: Units move and fight in a combined activation. Historical or Variable Entry: Units and events can enter play using an historical or variable time line. "

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Last Updated: 2025-08-15 05:38:03 UTC

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