Postcard Murmansk (2024)
Speeltijd: 120
Min. Leeftijd: 10
Spelers: 2
Uitgever: (Web published)
Ontwerpers: Lou Coatney
Kunstenaars: Lou Coatney
Mechanismen: Single Loser Game, Force Commitment, Dice Rolling, Variable Phase Order, Area Movement, Secret Unit Deployment, Pick-up and Deliver, Simulation, Hidden Movement
Min. Leeftijd: 10
Spelers: 2
Uitgever: (Web published)
Ontwerpers: Lou Coatney
Kunstenaars: Lou Coatney
Mechanismen: Single Loser Game, Force Commitment, Dice Rolling, Variable Phase Order, Area Movement, Secret Unit Deployment, Pick-up and Deliver, Simulation, Hidden Movement
Beschrijving Tonen Opmerkingen Tonen Prijstrend
VERY simple little diminuation of Murmansk Run: Arctic Convoys to Russia, triggered by the Norwegian film KONVOI to be released in the US as The Arctic Convoy. The star of the film, SS Hestmanden/Horseman exists, docked down at Norway's Merchant Sailors' Museum in Løvika near Kristiansand.
Can be played solitaire by random contact/combat selection of the hidden groups. Can also be used to quickly set up naval miniatures battle scenarios.
"Enigma" codebreaking gives the Allies an advantage against German surface ships trying to sail north from Wilhelmshaven ... or south.
12 seasonal turns. Area movement and combat phases within those. If both players wish, you can play the first 6 turns, needing 4 or more VPs to win. The first years were crucial.
Surface ships - Tirpitz, Scharnhorst, ... the usual suspects - aircraft, and u-boats (and Russian subs) ... and freighters. No air ops in winter, of course.
Surface warships can be damaged before sunk. Subs, freighters, aircraft destroyed outright but replaceable.
—description from designer
Can be played solitaire by random contact/combat selection of the hidden groups. Can also be used to quickly set up naval miniatures battle scenarios.
"Enigma" codebreaking gives the Allies an advantage against German surface ships trying to sail north from Wilhelmshaven ... or south.
12 seasonal turns. Area movement and combat phases within those. If both players wish, you can play the first 6 turns, needing 4 or more VPs to win. The first years were crucial.
Surface ships - Tirpitz, Scharnhorst, ... the usual suspects - aircraft, and u-boats (and Russian subs) ... and freighters. No air ops in winter, of course.
Surface warships can be damaged before sunk. Subs, freighters, aircraft destroyed outright but replaceable.
—description from designer
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Postcard Murmansk
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ag.gameitem.lastUpdated: 2025-04-26 05:39:07.416