More Campaigns & Battles from the Age of Reason: Volume II (2000)

Image du jeu 419cd83f9659632e019659f6cf553aeb_thb.jpg Temps de jeu: 240
Age min.: 12
Joueurs: 2
Editeur: The Emperor's Press
Concepteurs: Graham Wilkinson, Tod Kershner, Dale Wood, Charles Sharp
Artistes: Inconnu
Mécaniques: Dice Rolling

Eighty-page follow-on scenario booklet for Warfare in the Age of Reason (required for use).

Contents:

Brunswick's War - A two or more player campaign game of the struggle for western Germany in 1759.

Warfare at Sea in the Age of Reason - complete rules for the Age of Sail, It can be used to fight historical naval battles of with The Sport of Kings (the campaign rules) to enrich the campaign experience. The rules have simple mechanics, but create a real feel of naval warfare for the times of de Ruyter to Nelson (1650-1815).

The Age of Marlborough-An extensive and detailed set of army lists for the Marlburian and Great Northern Wars, with optional rules to add period feel to the original Age of Reason rules.

Nine historical scenarios for Age of Reason - three from the War of Austrian Succession in Italy, five from the Seven Years War in western Germany, and one from the American Revolution.

Also includes errata and Q&A for 2nd edition Warfare in the Age of Reason.

Expands:

Warfare in the Age of Reason




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ag.gameitem.lastUpdated: 2025-04-28 15:05:34.695