Forsaken: Dante's inferno (2024)
Tempo de Jogo: 140
Idade Mín.: 18
Jogadores: 2 - 4
Editora: (Self-Published)
Designers: Desconhecido
Artistas: Stefan Koidl
Mecânicas: Hand Management, Programmed Movement, Action Queue, Multi-Use Cards, Action Points, Modular Board, Semi-Cooperative Game
Idade Mín.: 18
Jogadores: 2 - 4
Editora: (Self-Published)
Designers: Desconhecido
Artistas: Stefan Koidl
Mecânicas: Hand Management, Programmed Movement, Action Queue, Multi-Use Cards, Action Points, Modular Board, Semi-Cooperative Game
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Plunge into a unique horror racing game set in Dante's Inferno that will keep you on the edge of your seat! With 20 beautifully sculpted miniatures representing historically infamous characters, a 3D board to manipulate, and spooky and terrifying baroque artwork, this semi-cooperative game will make you question what you would be willing to do to escape hell.
In Forsaken, the objective of the game is to escape from hell with the highest amount of FAITH (victory points) earned from benevolent acts, such as helping the player in last place. However, players can also choose to continue committing misdeeds and earning SIN (negative victory points) to reach the exit faster. Special milestones await players who risk earning SIN to advance ahead of the others.
At the start of the game, players will each receive a diary. Inside, you will have to create a tableau of cards to plan your day in hell. By adding these cards, you will establish your current and upcoming actions. When each day comes to an end, turn the page of your diary, and witness new actions unfold right before your eyes, leading to a fresh turn/day.
The main actions are:
Movement (clockwise or counterclockwise), triggering events, traps, or milestones.
Drawing: Stack cards on the right page of your agenda for when you turn the page.
Help: Assist the last player on the board, helping them, and gain FAITH (VP).
In Forsaken, the objective of the game is to escape from hell with the highest amount of FAITH (victory points) earned from benevolent acts, such as helping the player in last place. However, players can also choose to continue committing misdeeds and earning SIN (negative victory points) to reach the exit faster. Special milestones await players who risk earning SIN to advance ahead of the others.
At the start of the game, players will each receive a diary. Inside, you will have to create a tableau of cards to plan your day in hell. By adding these cards, you will establish your current and upcoming actions. When each day comes to an end, turn the page of your diary, and witness new actions unfold right before your eyes, leading to a fresh turn/day.
The main actions are:
Movement (clockwise or counterclockwise), triggering events, traps, or milestones.
Drawing: Stack cards on the right page of your agenda for when you turn the page.
Help: Assist the last player on the board, helping them, and gain FAITH (VP).
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ag.gameitem.lastUpdated: 2025-04-26 11:47:11.845