Malvinas 1982 (2024)
Czas gry: 240
Min. wiek: 16
Gracze: 2
Wydawca: NAC Wargames, Ediciones MasQueOca
Projektanci: Chema Rando
Artyści: Nieznany
Mechaniki: Dice Rolling, Hexagon Grid, Simulation
Min. wiek: 16
Gracze: 2
Wydawca: NAC Wargames, Ediciones MasQueOca
Projektanci: Chema Rando
Artyści: Nieznany
Mechaniki: Dice Rolling, Hexagon Grid, Simulation
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Falklands-Malvinas.1982 Operacional is a game for 2 players that simulates the air-naval campaign during the war for the Falklands-Malvinas islands in 1982 between Argentina and Great Britain.
The game runs within a hexagonal board (50 kms/hex), showing from an operational perspective the combat actions between ships and aircraft of both sides.
Its mechanics are realistic and very close to the tactical, trying to represent all decision levels. You must determine what type of units to attack, with what, and what weapons to do so or to defend yourself. The mechanics used make it possible to recreate all types of combat and operations (air-to-air, air-to-surface, anti-submarine warfare, detection, bombing...), even giving the British player the chance to land on the Islands.
The use of random dice is relegated to the last phase of the player's decision, each threat in the game has its counterpart for its neutralization, that is where the player must decide who, how and with what... Detection in this game, it is the main mechanic, without knowing where your enemy is, you will hardly be able to damage him.
A replayable game where either side can win through different levels of victory, which does not leave the Argentine player as a mere spectator.
Game will be published in english/spanish language.
The game runs within a hexagonal board (50 kms/hex), showing from an operational perspective the combat actions between ships and aircraft of both sides.
Its mechanics are realistic and very close to the tactical, trying to represent all decision levels. You must determine what type of units to attack, with what, and what weapons to do so or to defend yourself. The mechanics used make it possible to recreate all types of combat and operations (air-to-air, air-to-surface, anti-submarine warfare, detection, bombing...), even giving the British player the chance to land on the Islands.
The use of random dice is relegated to the last phase of the player's decision, each threat in the game has its counterpart for its neutralization, that is where the player must decide who, how and with what... Detection in this game, it is the main mechanic, without knowing where your enemy is, you will hardly be able to damage him.
A replayable game where either side can win through different levels of victory, which does not leave the Argentine player as a mere spectator.
Game will be published in english/spanish language.
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Malvinas 1982
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ag.gameitem.lastUpdated: 2025-04-22 02:38:21.307