Alibis (2024)
Tempo de Jogo: 45
Idade Mín.: 14
Jogadores: 3 - 6
Editora: For The Story
Designers: Nephtali Dahan, Maxime Deschamps
Artistas: Émile Denis
Mecânicas: Questions and Answers, Role Playing, Storytelling, Cooperative Game
Idade Mín.: 14
Jogadores: 3 - 6
Editora: For The Story
Designers: Nephtali Dahan, Maxime Deschamps
Artistas: Émile Denis
Mecânicas: Questions and Answers, Role Playing, Storytelling, Cooperative Game
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Inspired by the game For the Queen, Alibis, is a card-driven story-building game that you can begin playing in minutes, without any RPG experience.
The gameplay relies of a simple mechanism: draw a question card, read it out loud and answer it out loud.
One question at a time, create a criminal investigation (as silly or serious as you want it to be).
Being prompt driven, the game is infinitely replayable. It comes with 6 crime scenes, 15 illustrated characters, 8 causes of death, 14 clues, 25 questioning cards, 12 newspaper front pages and 12 jury reactions.
The first player reveals a crime scene, the second reveals the identity of the victim; the next, the cause of death.
Then in clockwise order, everyone chooses a clue or a suspect until there is as many suspect as there are people playing and 3 clues.
The questioning of each suspect is driven by card prompts.
The players secretly attribute culpability tokens of different values to the suspects.
The players then vote for the suspect they think has the most culpability.
The players can then introduce the classification of the crime and mitigating factors before the suspect is sentenced.
The players now play as journalists writing about the case by using 2 out of 3 cards to present an event occuring during the trial.
Only then will the culpability tokens be revealed and the truth exposed.
The gameplay relies of a simple mechanism: draw a question card, read it out loud and answer it out loud.
One question at a time, create a criminal investigation (as silly or serious as you want it to be).
Being prompt driven, the game is infinitely replayable. It comes with 6 crime scenes, 15 illustrated characters, 8 causes of death, 14 clues, 25 questioning cards, 12 newspaper front pages and 12 jury reactions.
The first player reveals a crime scene, the second reveals the identity of the victim; the next, the cause of death.
Then in clockwise order, everyone chooses a clue or a suspect until there is as many suspect as there are people playing and 3 clues.
The questioning of each suspect is driven by card prompts.
The players secretly attribute culpability tokens of different values to the suspects.
The players then vote for the suspect they think has the most culpability.
The players can then introduce the classification of the crime and mitigating factors before the suspect is sentenced.
The players now play as journalists writing about the case by using 2 out of 3 cards to present an event occuring during the trial.
Only then will the culpability tokens be revealed and the truth exposed.
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ag.gameitem.lastUpdated: 2025-04-26 22:58:02.781