Space Ludo (2009)
Tempo de Jogo: 30
Idade Mín.: 12
Jogadores: 2 - 4
Editora: The Game Crafter, LLC, Digital Eel
Designers: Rich Carlson
Artistas: Rich Carlson, Iikka Keranen
Mecânicas: Dice Rolling, Roll / Spin and Move
Idade Mín.: 12
Jogadores: 2 - 4
Editora: The Game Crafter, LLC, Digital Eel
Designers: Rich Carlson
Artistas: Rich Carlson, Iikka Keranen
Mecânicas: Dice Rolling, Roll / Spin and Move
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From the Publisher's website:
Space Ludo is a space sci fi themed version of Ludo, a traditional race and capture game enjoyed around the world. Ludo is related to Pachisi, Trouble, Sorry! and others. All of them are simplified descendants of the ancient Indian cross and circle game, Pachisi.
Space Ludo offers an addicting blend of luck and strategy. Dice are involved yet crucial choices occur frequently. The rules are simple yet the game is always interesting and pleasant to replay. Such are the hallmarks of a classic and so, Ludo has stood the test of time.
Space Ludo utilizes the standard, widely known Ludo rules. These comprise the foundation of play and will be familiar to long time players. New players are encouraged to play the standard game first.
Space Ludo adds the deathmatch element, wormholes and other optional rules to expand and enhance the game.
The theme of Space Ludo comes from the spaced-out universe of the indie computer games Strange Adventures in Infinite Space (2002) and Weird Worlds: Return to Infinite Space (2005).
Space Ludo is a space sci fi themed version of Ludo, a traditional race and capture game enjoyed around the world. Ludo is related to Pachisi, Trouble, Sorry! and others. All of them are simplified descendants of the ancient Indian cross and circle game, Pachisi.
Space Ludo offers an addicting blend of luck and strategy. Dice are involved yet crucial choices occur frequently. The rules are simple yet the game is always interesting and pleasant to replay. Such are the hallmarks of a classic and so, Ludo has stood the test of time.
Space Ludo utilizes the standard, widely known Ludo rules. These comprise the foundation of play and will be familiar to long time players. New players are encouraged to play the standard game first.
Space Ludo adds the deathmatch element, wormholes and other optional rules to expand and enhance the game.
The theme of Space Ludo comes from the spaced-out universe of the indie computer games Strange Adventures in Infinite Space (2002) and Weird Worlds: Return to Infinite Space (2005).
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