Monopoly: Mob Rule Expansion Deck (2008)
Tiempo de Juego: 180
Edad Mínima: 0
Jugadores: 2 - 8
Editor: Insurgency Games
Diseñadores: M. G. Smith
Artistas: M. G. Smith
Mecánicas: Trading, Auction / Bidding, Set Collection, Dice Rolling, Roll / Spin and Move
Edad Mínima: 0
Jugadores: 2 - 8
Editor: Insurgency Games
Diseñadores: M. G. Smith
Artistas: M. G. Smith
Mecánicas: Trading, Auction / Bidding, Set Collection, Dice Rolling, Roll / Spin and Move
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Here at last we have something that has been sorely lacking from Monopoly since its initial release. One of the things that soon sees it consigned to the cupboard once again to gather dust is the fact that, regardless of what little tweaks you make here and there, each game is essentially the same deja-vous experience.
With this brand new pack of thirty cards, players are once again put back in charge and are given the chance of adding some new flavour to the game. Designed to either replace one of the existing two decks (Chance or Community Chest) or act as a supplementary third deck, these new cards bring some Mafia clout to the table.
Each pack includes a set of instructions describing all the different ways in which these can enhance the game.
'15 Different Cards:'
Speed
Tommy Gun Confession
Change Of Management
Swimming With The Fish
Fire Bomb
Protection Money
Bootlegged Booze
Money Laundering
Getaway Plan
Cash Drop
Gambling Den
Eviction
Eviction: Heavy Handed
Heist
Heist: Double Crossed
'Example: Heist'
Card Wording:
You're feeling lucky and decide to carry out a bank heist.
Roll a dice.
1 & 2
Close escape - miss a turn.
3 & 4
Planned to perfection - collect £500 from the bank.
5 & 6
Caught red handed - go to jail.
Expands:
Monopoly
With this brand new pack of thirty cards, players are once again put back in charge and are given the chance of adding some new flavour to the game. Designed to either replace one of the existing two decks (Chance or Community Chest) or act as a supplementary third deck, these new cards bring some Mafia clout to the table.
Each pack includes a set of instructions describing all the different ways in which these can enhance the game.
'15 Different Cards:'
Speed
Tommy Gun Confession
Change Of Management
Swimming With The Fish
Fire Bomb
Protection Money
Bootlegged Booze
Money Laundering
Getaway Plan
Cash Drop
Gambling Den
Eviction
Eviction: Heavy Handed
Heist
Heist: Double Crossed
'Example: Heist'
Card Wording:
You're feeling lucky and decide to carry out a bank heist.
Roll a dice.
1 & 2
Close escape - miss a turn.
3 & 4
Planned to perfection - collect £500 from the bank.
5 & 6
Caught red handed - go to jail.
Expands:
Monopoly
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ag.gameitem.lastUpdated: 2025-04-25 14:55:47.285