Radiocraft (2024)
Temps de jeu: 120
Age min.: 10
Joueurs: 2 - 4
Editeur: Cathedral Games
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Cooperative Game
Age min.: 10
Joueurs: 2 - 4
Editeur: Cathedral Games
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Cooperative Game
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Join the incredible force of university-sponsored space commanders and cadets on a three-day adventure to save a nearby mining planet from a major volcanic event. In this journey for survival, you will rise to the challenge of an unfortunate crash landing, navigate volatile terrain, fend off agitated native scavengers and craft radio parts. As dusk falls on the third day, you either radio home and triumph over adversity as a team, or you die a hot, miserable death under volcanic rubble.
Radiocraft is a medium-weight, cooperative strategy game designed by Cathedral Games. Each in-game day contains multiple rounds. During each round, commanders will each choose a primary and secondary action set to take - giving direction to cadets, negotiating trades, producing key materials needed for survival, planting and harvesting fruit, extinguishing fires, upgrading abilities, and attracting new recruits to the cause. Actions you take are required for survival and also for experience-building in crafting the radio parts required to radio home. Each action set is distinct and requires planning ahead to produce a successful outcome. After each player takes their turn, the round ends and end-of-round events occur - fire from volcanic activity spreads, scavengers move from tile, to tile, which initiates combat, and gardens grow. By sunset of each day, players must ensure that cadets are under their care or protected at supply camps and enough fruit is collected to survive the next day.
—description from the publisher
Radiocraft is a medium-weight, cooperative strategy game designed by Cathedral Games. Each in-game day contains multiple rounds. During each round, commanders will each choose a primary and secondary action set to take - giving direction to cadets, negotiating trades, producing key materials needed for survival, planting and harvesting fruit, extinguishing fires, upgrading abilities, and attracting new recruits to the cause. Actions you take are required for survival and also for experience-building in crafting the radio parts required to radio home. Each action set is distinct and requires planning ahead to produce a successful outcome. After each player takes their turn, the round ends and end-of-round events occur - fire from volcanic activity spreads, scavengers move from tile, to tile, which initiates combat, and gardens grow. By sunset of each day, players must ensure that cadets are under their care or protected at supply camps and enough fruit is collected to survive the next day.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-03 12:24:42.38