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   DIG: the Card Game – Luck Mitigation Die (2011)

Image of DIG: the Card Game – Luck Mitigation Die 🔎
Average time to play: 0
Minimum age: 8
Number of players: 2 - 4
Publisher: (Self-Published)
Designers: Jason Fordham
Artists: Sean McMullin
Mechanics: Dice Rolling
Durchschnitt: 0.0 (0 Bewertungen )
"The Luck Mitigation Die is meant to add varying levels of fun and chance to DIG: the Card Game. It has three blank faces and three faces with icons that correspond to three types of cards in the game: Tunnel, Cave-In, and Gemstone. Simple and Fun Rules Each time you draw a Cave-In Card, roll the Luck Mitigation Die: If you roll a blank, nothing happens. Continue drawing, if appropriate. If you roll the Cave-In Icon, activate the Cave-In Card. Stop drawing cards for that Tunnel. If you roll the Tunnel Icon, play a free, next-level Tunnel. Continue drawing cards, if appropriate. If you roll the Gemstone Icon, draw one extra card. If you encounter another Cave-In during any successive card draws, follow the steps above again. Advanced Strategic Rules Before you draw a card during the Mine Phase, you may choose to pay for use of the Luck Mitigation Die as follows: Apprentice Dwarves: 1 Gold, Journeymen Dwarves: 2 Gold, and Master Dwarves: 3 Gold. You may make this payment (to the bank) with only one dwarf per Day. Draw cards from the Mine deck, as appropriate, one card at a time. If you draw a Cave-In Card, roll the Luck Mitigation Die. If you roll a blank, nothing happens. Continue drawing, if appropriate. If you roll the Cave-In Icon, activate the Cave-In Card. Stop drawing cards for this Tunnel. If you roll the Tunnel Icon, play a free, next-level Tunnel. Continue drawing cards, if appropriate. If you roll the Gemstone Icon, draw one extra card. If you encounter another Cave-In during any successive card draws, activate the Cave-In as normal--do not roll the die again. "

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Last Updated: 2025-08-16 03:30:22 UTC

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