DIG: the Card Game – Luck Mitigation Die
(2011)
| Average time to play: | 0 |
| Minimum age: | 8 |
| Number of players: | 2 - 4 |
| Publisher: | (Self-Published) |
| Designers: | Jason Fordham |
| Artists: | Sean McMullin |
| Mechanics: | Dice Rolling |
"The Luck Mitigation Die is meant to add varying levels of fun and chance to DIG: the Card Game. It has three blank faces and three faces with icons that correspond to three types of cards in the game: Tunnel, Cave-In, and Gemstone.
Simple and Fun Rules
Each time you draw a Cave-In Card, roll the Luck Mitigation Die:
If you roll a blank, nothing happens. Continue drawing, if appropriate.
If you roll the Cave-In Icon, activate the Cave-In Card. Stop drawing cards for that Tunnel.
If you roll the Tunnel Icon, play a free, next-level Tunnel. Continue drawing cards, if appropriate.
If you roll the Gemstone Icon, draw one extra card.
If you encounter another Cave-In during any successive card draws, follow the steps above again.
Advanced Strategic Rules
Before you draw a card during the Mine Phase, you may choose to pay for use of the Luck Mitigation Die as follows: Apprentice Dwarves: 1 Gold, Journeymen Dwarves: 2 Gold, and Master Dwarves: 3 Gold. You may make this payment (to the bank) with only one dwarf per Day.
Draw cards from the Mine deck, as appropriate, one card at a time. If you draw a Cave-In Card, roll the Luck Mitigation Die.
If you roll a blank, nothing happens. Continue drawing, if appropriate.
If you roll the Cave-In Icon, activate the Cave-In Card. Stop drawing cards for this Tunnel.
If you roll the Tunnel Icon, play a free, next-level Tunnel. Continue drawing cards, if appropriate.
If you roll the Gemstone Icon, draw one extra card.
If you encounter another Cave-In during any successive card draws, activate the Cave-In as normal--do not roll the die again.
"
Alternative names:
DIG: the Card Game – Luck Mitigation Die
Last Updated: 2025-08-16 03:30:22 UTC
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