Quartermaster General: 1914 (2016)
Tiempo de Juego: 120
Edad Mínima: 12
Jugadores: 2 - 5
Editor: Ergo Ludo Editions, Hobby Japan, Ghenos Games, Ares Games, Griggling Games, ASYNCRON games, PSC Games
Diseñadores: Ian Brody
Artistas: Nicholas Avallone
Mecánicas: Team-Based Game, Campaign / Battle Card Driven, Area Majority / Influence, Chaining, Hand Management, Deck, Bag, and Pool Building, Open Drafting
Edad Mínima: 12
Jugadores: 2 - 5
Editor: Ergo Ludo Editions, Hobby Japan, Ghenos Games, Ares Games, Griggling Games, ASYNCRON games, PSC Games
Diseñadores: Ian Brody
Artistas: Nicholas Avallone
Mecánicas: Team-Based Game, Campaign / Battle Card Driven, Area Majority / Influence, Chaining, Hand Management, Deck, Bag, and Pool Building, Open Drafting
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Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years.
In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead.
The game ends after 17 rounds of play, or earlier if one side has a commanding lead.
—description from the publisher
In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead.
The game ends after 17 rounds of play, or earlier if one side has a commanding lead.
—description from the publisher
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Quartermaster General: 1914 ,
主計将校:1914
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ag.gameitem.lastUpdated: 2025-04-23 04:31:53.328