Time Fight (0)
Temps de jeu: 60
Age min.: 13
Joueurs: 2 - 4
Editeur: See Through Studios
Concepteurs: Paul Sztajer
Artistes: Tom Dicker, Mathew Purchase
Mécaniques: Grid Movement
Age min.: 13
Joueurs: 2 - 4
Editeur: See Through Studios
Concepteurs: Paul Sztajer
Artistes: Tom Dicker, Mathew Purchase
Mécaniques: Grid Movement
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Time Fight is a gladiatorial combat game where your fighters can travel through time, revive dead fighters and change the game's history.
In Time Fight, each player controls a squad of 3 Fighters. Players then move their Fighters across space-time, leaving behind a trails of their past selves. These past selves can be intersected, fought and killed, altering the history of the game so far.
For instance, if a Fighter is killed, another Fighter in their squad can go back in time and kill their killer before they were killed, reviving them.
Play Summary
Each Player starts with 3 Fighters on a 2-dimensional board (one dimension is space, one is time). Each turn, players activate a square with one of their Fighters, which either activates combat (if enemies are in the square), or allows that Fighter to move. Combat is decided via secretly selected cards for each Fighter. Some moves allow the Fighters to travel in time, but will, over time, lock off the board to Time Travel, preventing others from doing the same.
Fighters can also grab items in the square they're in, which will give them extra abilities in their future.
Players get Victory Points for:
having living Fighters,
killing other Fighters,
having Fighters with long timelines,
travelling backwards in time; and
grabbing VP items on the board
The Fight ends when an entire squad is dead, most of the board is locked, or a player reaches 8 Victory Points.
In Time Fight, each player controls a squad of 3 Fighters. Players then move their Fighters across space-time, leaving behind a trails of their past selves. These past selves can be intersected, fought and killed, altering the history of the game so far.
For instance, if a Fighter is killed, another Fighter in their squad can go back in time and kill their killer before they were killed, reviving them.
Play Summary
Each Player starts with 3 Fighters on a 2-dimensional board (one dimension is space, one is time). Each turn, players activate a square with one of their Fighters, which either activates combat (if enemies are in the square), or allows that Fighter to move. Combat is decided via secretly selected cards for each Fighter. Some moves allow the Fighters to travel in time, but will, over time, lock off the board to Time Travel, preventing others from doing the same.
Fighters can also grab items in the square they're in, which will give them extra abilities in their future.
Players get Victory Points for:
having living Fighters,
killing other Fighters,
having Fighters with long timelines,
travelling backwards in time; and
grabbing VP items on the board
The Fight ends when an entire squad is dead, most of the board is locked, or a player reaches 8 Victory Points.
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Time Fight
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ag.gameitem.lastUpdated: 2025-04-30 07:35:54.13