秘宝の番人ゾンビゲーム (Keeper of the Hidden Treasure: Zombie Game) (0)
Tempo de Jogo: 0
Idade Mín.: 8
Jogadores: 2 - 6
Editora: Epoch
Designers: Ginichiro Suzuki
Artistas: Ritta Nakanishi
Mecânicas: Dice Rolling, Pieces as Map, Critical Hits and Failures, Grid Movement
Idade Mín.: 8
Jogadores: 2 - 6
Editora: Epoch
Designers: Ginichiro Suzuki
Artistas: Ritta Nakanishi
Mecânicas: Dice Rolling, Pieces as Map, Critical Hits and Failures, Grid Movement
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This is a game designed by Ginichiro Suzuki, and produced by Epoch. It is a game where you are exploring the underground, uncovering treasures, and fighting monsters, all in an attempt to get to the castle and have the most treasure.
Hailed as a Masterpiece in Japan. It is not so much the game, but the art of Ritta Nakanishi that makes this game so popular. Ritta is noted for his military illustrations and military model art. This game is fully illustrated from top to bottom (well, not the bottom of the box) with his wonderful art featuring all sorts of horror.
In addition, the entirety of the box is used. In fact, there are four tops/lids that are illustrated and used in the game. The result is a three-dimension board where the players move through different levels. There are even pitfalls at the highest level, as well as caves, in addition to foldable terrain pieces. To top this off, there is a facade that fits to the back of the board featuring the game's objective. All this creates a highly immersed game experience.
—user summary
Hailed as a Masterpiece in Japan. It is not so much the game, but the art of Ritta Nakanishi that makes this game so popular. Ritta is noted for his military illustrations and military model art. This game is fully illustrated from top to bottom (well, not the bottom of the box) with his wonderful art featuring all sorts of horror.
In addition, the entirety of the box is used. In fact, there are four tops/lids that are illustrated and used in the game. The result is a three-dimension board where the players move through different levels. There are even pitfalls at the highest level, as well as caves, in addition to foldable terrain pieces. To top this off, there is a facade that fits to the back of the board featuring the game's objective. All this creates a highly immersed game experience.
—user summary
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ag.gameitem.lastUpdated: 2025-04-22 22:21:04.602