Hell Hath No Fury: Tank-to-Tank Combat
(2014)
| Average time to play: | 30 |
| Minimum age: | 14 |
| Number of players: | 1 - 2 |
| Publisher: | Two Hour Wargames (THW Game Design) |
| Designers: | Ed Teixeira |
| Artists: | Paul Kime |
| Mechanics: | Dice Rolling, Simulation, Variable Player Powers |
From the Publisher's website:
What: Tank specific wargame/RPG rules for World War II.
Scale: Tank on tank combat. 1 model/figure equals 1 vehicle.
Your Role: Players can command from one tank up to a company of tanks.
Playability: Designed for solo, same side and head to head play.
Hell Hath No Fury can be played in a variety of ways:
You can play as a Tank Commander with one tank.
You can play as a Platoon Leader with a platoon of 3 - 5 tanks.
You can play as a Company Commander with 2 or more platoons.
You can play one-off battles.
You can play a full campaign with up to ten scenarios.
The bottom line is you can play it any way you like, with any models or counters you like.
Inside you’ll find:
Rules for tank to tank combat with stats and counters for a variety of American and German vehicles
Ten scenarios covering the period from D-Day to the fall of Berlin.
Fully compatible with NUTS, our WW2 game.
A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next.
Alternative names:
Hell Hath No Fury: Tank-to-Tank Combat
Last Updated: 2025-08-18 00:03:31 UTC
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