The Best of Dragon Magazine Games (1990)
Tempo de Jogo: 60
Idade Mín.: 10
Jogadores: 2 - 6
Editora: Tactical Studies Rules (TSR)
Designers: Bryce Knorr, Tom Wham, C. C. Stoll, Brian Blume, Mark Foster
Artistas: Tom Wham, Dennis Kauth, Dale Oldfield
Mecânicas: Dice Rolling, Simulation, Point to Point Movement, Square Grid, Paper-and-Pencil, Area Movement, Roll / Spin and Move, Hexagon Grid, Player Elimination, Grid Movement, Movement Points
Idade Mín.: 10
Jogadores: 2 - 6
Editora: Tactical Studies Rules (TSR)
Designers: Bryce Knorr, Tom Wham, C. C. Stoll, Brian Blume, Mark Foster
Artistas: Tom Wham, Dennis Kauth, Dale Oldfield
Mecânicas: Dice Rolling, Simulation, Point to Point Movement, Square Grid, Paper-and-Pencil, Area Movement, Roll / Spin and Move, Hexagon Grid, Player Elimination, Grid Movement, Movement Points
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This is a set of six games previously published in Dragon Magazine, collected in one box, with better components, maps, and playing aids:
Ringside (Issue #38)
Food Fight (Issue #44)
File 13 (Issue #72)
The Baton Races of Yaz (Issue #82)
King's Table, aka Hnefatafl (Issue #128)
Search for the Emperor's Treasure (Issue #51). This version is significantly different from the original: it changes the encounter mix around, adds a deck of treasure clue cards, and expands the character selection with a dwarf and a "hairfoot." The nice Darlene Pekul map painting is traded in for a hexmap with generic terrain symbols that Wham suggests you mount to cardboard and cut apart, thus creating a new map each game a la Kings & Things. The cards force characters to move a lot more, and most encounters can no longer be given away, so this edition plays quite differently.
For a complete list of Dragon Magazine games, check out this wiki:
Dragon Magazine
Ringside (Issue #38)
Food Fight (Issue #44)
File 13 (Issue #72)
The Baton Races of Yaz (Issue #82)
King's Table, aka Hnefatafl (Issue #128)
Search for the Emperor's Treasure (Issue #51). This version is significantly different from the original: it changes the encounter mix around, adds a deck of treasure clue cards, and expands the character selection with a dwarf and a "hairfoot." The nice Darlene Pekul map painting is traded in for a hexmap with generic terrain symbols that Wham suggests you mount to cardboard and cut apart, thus creating a new map each game a la Kings & Things. The cards force characters to move a lot more, and most encounters can no longer be given away, so this edition plays quite differently.
For a complete list of Dragon Magazine games, check out this wiki:
Dragon Magazine
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ag.gameitem.lastUpdated: 2025-04-20 20:20:58.809