Hybris: Twilight in Olympus (2025)

Imagem do Jogo 419cd83f96531da3019653d937fe7aaf_thb.jpg Tempo de Jogo: 180
Idade Mín.: 14
Jogadores: 2 - 6
Editora: Aurora Game Studio (France)
Designers: Damien Chauveau
Artistas: Oscar Casel, Luc-David Garraud, Stefano Collavini
Mecânicas: Action Points, Action Timer, Campaign / Battle Card Driven, Alliances, Area Majority / Influence

100 years after the events of Hybris, Disordered Cosmos, Ancient Greece is once again in turmoil: no Aegis remains and the Achaeans, led by Zeus, attack the last stronghold of the Eye of Nyx artifact: Troy.

But this fortress is protected by other Olympians who wish to eradicate Zeus' madness - the city of Troy must not fall! But that's without counting on the observation of this legendary war by the Mystics, who choose no side and simply watch, impassive.

Hybris, Twilight in Olympus is an epic game of area control for 2 to 6 players, scheduled for crowdfunding in 2024.

The game is played in 10 rounds, corresponding to the 10-year siege of Troy. During a turn, each player secretly programs his actions through his own game system:


The Achaeans program their actions using a card system
The Trojans program their actions using a worker placement system.
The Mystics program the potential actions of the other two players!


The action phase then starts, with the Achaean player revealing his first card, then spending a time value to carry out his action. The other players will use the Achaean's time value to carry out their actions.

The Achaeans win if Troy falls, either by breaking the wall, stealing the nyx eye, or if Troy falls economically before the 10 turns.
Trojans win if they survive 10 turns.
Mystics win if they achieve their secret objectives before either of the other two players win.

—description from the designer



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ag.gameitem.lastUpdated: 2025-04-20 23:01:13.736