京浜東北線SPEED (Keihin-Tohoku-sen SPEED)
(2018)
Who is this game suitable for?
Suitable for ages 0 and up. You can play with 2 to 3 players.
For the pros among you, the following mechanics can be decisive: Real-Time...
Game Data
| Average time to play: | 0 |
| Minimum age: | 0 |
| Number of players: | 2 - 3 |
| Publisher: | Sai-taniya |
| Designers: | WARA |
| Artists: | (Uncredited) |
| Mechanics: | Real-Time |
Keihin-Tohoku-sen SPEED (äº¬æµæ±åç·SPEED) is a real-time card game for two players. (The rules suggest three is possible, but do not explain any rule differences.) The deck contains two cards for each station on the real-life Keihin-Tohoku line that connects Saitama, Tokyo and Yokohama, along with two "new station" wild cards. The cards are shuffled and divided evenly among the players. Each player forms a tableau of four cards from their deck.
The players simultaneously reveal a starting card from their deck. At this point, players attempt to play cards from their tableau, either by playing an adjacent station on the Keihin-Tohoku line, making a transfer through another real-life rail line (printed on the cards), or playing the new station card. The first player to verbally call out their route gets to play the card. If a player plays the new station card, only that player may play the next card on that pile.
If there are no legal plays remaining, each player simultaneously plays a new starting card, either from the deck if possible, or from the tableau if the deck is empty.
The player who plays all their cards wins, and scores points equal to the number of cards unplayed by their opponent.
Decks using the same ruleset exist for the Yamanote, Chuo and Sobu lines, and since the lines overlap in real life, the decks can be integrated together.
—user summary
Alternative names:
京浜東北線SPEED (Keihin-Tohoku-sen SPEED)
Keihin-Tohoku Line SPEED
Last Updated: 2025-08-02 08:30:52 UTC
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