Fire in the Lake (2014)
Temps de jeu: 180
Age min.: 0
Joueurs: 1 - 4
Editeur: GMT Games
Concepteurs: Volko Ruhnke, Mark Herman
Artistes: Mark Simonitch, Rodger B. MacGowan, Chechu Nieto
Mécaniques: Variable Phase Order, Variable Player Powers, Solo / Solitaire Game, Area Majority / Influence, Simulation, Dice Rolling
Age min.: 0
Joueurs: 1 - 4
Editeur: GMT Games
Concepteurs: Volko Ruhnke, Mark Herman
Artistes: Mark Simonitch, Rodger B. MacGowan, Chechu Nieto
Mécaniques: Variable Phase Order, Variable Player Powers, Solo / Solitaire Game, Area Majority / Influence, Simulation, Dice Rolling
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Volume IV in the Series: COIN (GMT) dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.
Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with twists that take the Series to another level, including:
Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)
Inter-coup campaign effects that vary by RVN leader
Counterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)
Insurgent troops (NVA) for direct force-on-force engagements
Tunneled VC and NVA bases
Trail construction and degradation
A larger-than-ever event deck for even greater play variety
Short and medium-length scenarios with either random or period-event options
-- description from publisher
Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with twists that take the Series to another level, including:
Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)
Inter-coup campaign effects that vary by RVN leader
Counterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)
Insurgent troops (NVA) for direct force-on-force engagements
Tunneled VC and NVA bases
Trail construction and degradation
A larger-than-ever event deck for even greater play variety
Short and medium-length scenarios with either random or period-event options
-- description from publisher
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ag.gameitem.lastUpdated: 2025-04-21 20:44:34.249