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VOR: The Maelstrom – Shard (2000)

Game Image 419cd83f96531da30196532c55900c5e_thb.jpg 🔎
Playtime: 90
Min. Age: 12
Players: 2 - 10
Publisher: FASA
Designers: Mike Nielsen
Artists: Des Hanley, Fred Hooper, Marc Sasso, Clint Langley, Dennis Cramer, Jim Nelson
Mechanics: Variable Player Powers, Action Points, Secret Unit Deployment, Simulation, Dice Rolling

All Carbons Must Die!

Eternally vengeful, the Shard scour the Maelstrom with only one objective-the utter destruction of all carbon based life forms. Pure hatred fuels their relentless war and their jagged crystalline husks are the only weaponry they need to wreak their havoc. By channeling their cores of pure energy, the Shard unleash piercing lasers, disruptive force fields and epic blasts from the dreaded matrix cannon to lay waste to any and all who are unfortunate enough to be caught in their whirlwind of rage.

The Shard Forcebook describes the hostile and hellbent forces of the Shard, providing background on the tragic history of this advanced race and how imprisonment within the Maelstrom has forced them to "devolve." The Shard forcelist offers new units such as concussors, ambients, primes, the god-like axions, and the devastating eradicator war machine. This book also contains a Shard Battle Terrain Table, new campaign rules, force traits and five new Shard personalities who are especially efficient at reducing carbons to dust.



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The game was also published under these names: VOR: The Maelstrom – Shard

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ag.gameitem.lastUpdated: 2025-04-27 14:34:44.45